Best example is the Undead ability to raise the dead of the fallen enemy warriors. Each race has units that separates them from the rest. You will know the race you are playing and you will quickly get in it. Story is interesting and its followed by beautiful cut scenes that will get you into the core of the magical medieval world.Įach of the race creates a unique atmosphere. Campaign may look a bit odd but in the end it is well done. Missions are very interesting and story follows each one. Also ads good points to Warcraft III gameplay. When you give them the defend command they will put the shields in front of them and walk slowly toward the enemy lowering the overall damage done by incoming missiles. For instance Human footman can learn the defend ability that gives them the ability to minus the damage done by arrows and other long range weapons. When you summon your main stronghold the territory around it turns into a hell zone allowing you to summon other buildings on that territory.Īlso there are special skills that your units, creatures can acquire. They are useful at both fighting and collecting wood. Ghouls are also used as your first class fighters. Wood collection is done by the Undead warrior called the Ghoul. You call a hunted mine over an existing mine and when its done your Acolytes will automatically teleport gold into your gold reserves from it. Undead also have a different resource collecting model. Summoner (Acolytes) just needs to call the building and it will start to build up automatically giving the Acolyte time to perform other tasks. While Humans, Orcs and Elves buildings had to be build by peasants, Undead buildings are called by the summoner and they come straight from the hell. Each race has its own buildings and diverse units. But now you have 4 races: Humans, Orcs, Undead and the Elves. So far there were only two races available for player to control.
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